The Final Chapter by Jed Henry / Tumblr / Store
Part of the Ukiyo-e Heroes 2 art show now on at Gallery Nucleus.
100 Things you didn’t know about FF7
Final Fantasy chibis
by NetherworldQueen (deviantART)
Tonberry Plüschfigur
by nobleknightkaeru (deviantART)
Final Fantasy IX - Vamo’ Alla Flamenco
Remastered by BitSymphony
FF7 Speedrun - Segment 34
In this segment just about everything can go wrong.
Final Fantasy III, Famicom.
Also, a reminder that FFIII has the best overworld theme in the series.
Final Fantasy IV NES Bootleg
Mehr Infos + Videos: Siliconera
Final Fantasy XIV: A Realm Reborn
Mehr Bilder: The Magic Box
Release: Sommer 2013
Final Fantasy VII - Mining Town
Remastered by BitSymphony
FF7 Speedrun - Segment 33
Basically, all one has to do in this segment is to run almost all the way to Icicle Inn without getting a random encounter, which is much easier said than done.
FF7 Speedrun - Segment 32
Finally, the Jenova-LIFE battle went smoothly. She had to open the battle by attacking Tifa and Cloud, so that Tifa’s HP would be in critical range and Cloud would get a Limit Break. As soon as Tifa did not miss the first Deathblow, the battle was done (the following two were sure to hit as Jenova-LIFE was then paralyzed).
Real Life Kaktor :D
Als bekennender Kaktor-Fan muss ich das teilen :D. Da gibt es ja diese kontroverse Meinung zwischen Kaktor und Tonberry quasi die VW/Opel Debatte der Rollenspieler :D Auf welcher Seite steht ihr? Kaktor oder Tonberry?
FF7 Speedrun - Segment 31
It ended up spending three weekend sessions (around 60 hours) on this segment, which is absolutely uneventful except for the Demons Gate battle. This may sound like a lot of time, but it did not in the least feel as terrible as the Jenova-BIRTH battle…
Moomba Plüschfigur
by MagnaStorm (deviantART)
Final Fantasy VII - Overflow-Glitch
Funktioniert sogar im Frosch-Zustand.
TheYolkaEd:
Basically, you stack on so many damage multipliers that you go past the stat cap for attacking, making it round itself upwards to basically infinity. The game can’t measure it, so it just instantly kills the enemy.




















